Due to the Rawlings Renovation project the Local History and Genealogy research room will be closed beginning Nov. 18. See details.
Henry Dunne is lonely, he's homesick, and now the twelve-year-old is being blamed for a series of increasingly mean-spirited pranks at his new school. To cope, he practices sleight of hand with playing cards and a technique for remembering things called the Memory Palace, an imaginary structure that, in Henry's case, looks just like his beloved old house. When Principal George Pal's car disappears from inside a locked garage, he proposes a deal to...