Game over : gender, race & violence in video games
(eVideo)

Book Cover
Average Rating
Published
[San Francisco, California, USA] : Kanopy Streaming, 2014.
Physical Desc
1 online resource (1 video file, 41 min.)
Status

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More Details

Format
eVideo
Language
English

Notes

Creation/Production Credits
Camera, Susan Ericsson ... [et al.] ; editor, Jeremy Smith ; graphics, Jeremy Smith, Ed May ; music, Thom Monahan.
Participants/Performers
Hosted by Andrea Hairston.
Date/Time and Place of Event
Originally produced by Media Education Foundation in 2000.
Description
Given the wild popularity of violent video games, it has never been more urgent to encourage dialogue about how virtual killing might shape attitudes about real-life violence. Game Over examines the nature and consequences of simulated violence, and encourages high school and college students to think critically about how gender and race are depicted in the video and computer games they play. It is sure to spark lively debate about the complex and controversial topic of violent entertainment's impact on society.
Target Audience
Grade 9+
Target Audience
Higher education.
System Details
Mode of access: World Wide Web.

Citations

APA Citation, 7th Edition (style guide)

Donnell, B. L., Ericcson, S., Fraleigh, A., Hunteman, N., Jhally, S., Lance, M., Monahan, T., Smith, J., & Talreja, S. (2014). Game over: gender, race & violence in video games . Kanopy Streaming.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Bryan L. Donnell et al.. 2014. Game Over: Gender, Race & Violence in Video Games. Kanopy Streaming.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Bryan L. Donnell et al.. Game Over: Gender, Race & Violence in Video Games Kanopy Streaming, 2014.

MLA Citation, 9th Edition (style guide)

Donnell, Bryan L., et al. Game Over: Gender, Race & Violence in Video Games Kanopy Streaming, 2014.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

Staff View

Grouped Work ID
795f1de1-923c-74c5-17b8-1c34f4b3080f-eng
Go To Grouped Work

Grouping Information

Grouped Work ID795f1de1-923c-74c5-17b8-1c34f4b3080f-eng
Full titlegame over gender race and violence in video games
Authorkanopy
Grouping Categorymovie
Last Update2022-07-12 21:16:40PM
Last Indexed2024-04-20 04:18:45AM

Book Cover Information

Image Sourcesideload
First LoadedDec 18, 2020
Last UsedJan 23, 2024

Marc Record

First DetectedJul 25, 2014 12:00:00 AM
Last File Modification TimeAug 01, 2021 04:45:13 AM

MARC Record

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520 |a Given the wild popularity of violent video games, it has never been more urgent to encourage dialogue about how virtual killing might shape attitudes about real-life violence. Game Over examines the nature and consequences of simulated violence, and encourages high school and college students to think critically about how gender and race are depicted in the video and computer games they play. It is sure to spark lively debate about the complex and controversial topic of violent entertainment's impact on society.
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650 0|a Media education.
650 0|a Race.
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7001 |a Ericcson, Susan.
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7001 |a Monahan, Thom.
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7001 |a Talreja, Sanjay.
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