Joystick warriors : video games, violence & the culture of militarism
(eVideo)
Contributors
Published
[San Francisco, California, USA] : Kanopy Streaming, 2015.
Physical Desc
1 online resource (1 video file, 60 min.)
Status
Description
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Format
eVideo
Language
English
Notes
Date/Time and Place of Event
Originally produced by Media Education Foundation in 2013.
Description
For years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors provides the clearest account yet of the latest research on this issue. Drawing on the insights of media scholars, military analysts, combat veterans, and gamers themselves, the film trains its sights on the wildly popular genre of first-person shooter games, exploring how the immersive experience they offer links up with the larger stories we tell ourselves as a culture about violence, militarism, guns, and manhood. Along the way, it examines the game industrýs longstanding working relationship with the US military and the American gun industry, and offers a riveting examination of the games themselves ́ showing how they work to sanitize, glamorize, and normalize violence while cultivating dangerously regressive attitudes and ideas about masculinity and militarism.
Target Audience
Grade 9+
Target Audience
Higher education.
System Details
Mode of access: World Wide Web.
Citations
APA Citation, 7th Edition (style guide)
Jhally, S., & Sorkin, R. (2015). Joystick warriors: video games, violence & the culture of militarism . Kanopy Streaming.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Jhally, Sut and Roger. Sorkin. 2015. Joystick Warriors: Video Games, Violence & the Culture of Militarism. Kanopy Streaming.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Jhally, Sut and Roger. Sorkin. Joystick Warriors: Video Games, Violence & the Culture of Militarism Kanopy Streaming, 2015.
MLA Citation, 9th Edition (style guide)Jhally, Sut., and Roger Sorkin. Joystick Warriors: Video Games, Violence & the Culture of Militarism Kanopy Streaming, 2015.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Grouped Work ID
9c25c833-e9b0-954a-3400-8663e832f7e9-eng
Grouping Information
Grouped Work ID | 9c25c833-e9b0-954a-3400-8663e832f7e9-eng |
---|---|
Full title | joystick warriors video games violence and the culture of militarism |
Author | kanopy |
Grouping Category | movie |
Last Update | 2022-07-12 21:16:40PM |
Last Indexed | 2024-04-18 04:58:57AM |
Book Cover Information
Image Source | sideload |
---|---|
First Loaded | Dec 11, 2020 |
Last Used | Mar 18, 2024 |
Marc Record
First Detected | Dec 15, 2015 12:00:00 AM |
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Last File Modification Time | Aug 01, 2021 04:46:13 AM |
MARC Record
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520 | |a For years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors provides the clearest account yet of the latest research on this issue. Drawing on the insights of media scholars, military analysts, combat veterans, and gamers themselves, the film trains its sights on the wildly popular genre of first-person shooter games, exploring how the immersive experience they offer links up with the larger stories we tell ourselves as a culture about violence, militarism, guns, and manhood. Along the way, it examines the game industrýs longstanding working relationship with the US military and the American gun industry, and offers a riveting examination of the games themselves ́ showing how they work to sanitize, glamorize, and normalize violence while cultivating dangerously regressive attitudes and ideas about masculinity and militarism. | ||
521 | |a Grade 9+ | ||
521 | |a Higher education. | ||
538 | |a Mode of access: World Wide Web. | ||
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650 | 0 | |a Video games|x Psychological aspects. | |
650 | 0 | |a Video games|x Social aspects. | |
650 | 0 | |a Violence in popular culture. | |
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700 | 1 | |a Sorkin, Roger. | |
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