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Velma's uncle, a famous archeologist, asks the gang to visit his dig site in Mexico. It seems something is scaring his workers, and he needs to get to the bottom of it. But when Scooby-Doo and the gang arrives, the dig is empty and Velma's uncle is missing! Where did he go and what's scaring everyone? To solve the mystery, readers choose which characters to follow, discovering what seems to be Aztec ghosts and monsters along the way.
When Scooby-Doo and the gang visit their friend David's farm, David is no where to be found. As the gang separates to find their friend, readers decide which character to follow. But no matter where they roam, the Mystery Inc. gang seems to come across zombies! The person behind these zombies changes with each path, so you can solve the mystery again and again!
In this You Choose mystery, Scooby-Doo and the gang visit the great city of New Orleans. When the gang is forced to stop by an old mansion, it seems they've discovered a haunted house filled with witches and vampires. But who's really behind the haunting? Reader's choose which path to follow, with each leading to a different guilty party. Solve the mystery again and again!
Mystery Inc. is going on a road trip, but their vacation takes an unexpected turn—a UFO has landed nearby! When they go to investigate, they find little gray aliens coming out of the ship and the gang can't believe their eyes. Is this really a first encounter, or is an Earthling behind this crash landing? Your choices will help discover the truth in this intergalactic You Choose mystery. Multiple endings, a glossary, and Scooby-Doo jokes
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